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Documentation is now handled by the same processes we use for code: Add something to the Documentation/ directory in the coreboot repo, and it will be rendered to https://doc.coreboot.org/. Contributions welcome!
tint is a small curses-based game.
The tint payload uses libpayload,which is in the coreboot tree:
$ svn co svn://coreboot.org/coreboot/trunk
You can then get tint itself, patch it, and build it:
$ cd coreboot/payloads $ wget http://ftp.debian.org/debian/pool/main/t/tint/tint_0.03b.tar.gz $ tar xfvz tint_0.03b.tar.gz $ cd tint-0.03b $ svn export svn://coreboot.org/coreboot/trunk/payloads/external/tint/libpayload_tint.patch $ patch -p1 < libpayload_tint.patch $ make
The file tint.elf is your final payload which you can use with coreboot (v2 or v3), either on real hardware or in a QEMU image.
Finally, you have to build coreboot (v4 in this example) with tint as payload:
$ cd ../.. $ make menuconfig
Now enter the Payload menu and select Payload type and then An ELF executable payload file. Now exit the menu, save your settings, and build coreboot:
The file build/coreboot.rom (or build/bios.bin) is your final coreboot v3 image, which also contains the tint payload.
Running tint in QEMU
For running the coreboot+libpayload+tint image in QEMU, you need a patched version of vgabios-cirrus.bin in your build directory first:
$ cd build $ wget http://www.coreboot.org/images/0/0d/Vgabios-cirrus.zip $ unzip Vgabios-cirrus.zip $ cd ..
You can now run tint in QEMU:
$ qemu -L build -hda /dev/zero -serial stdio
Ready-made QEMU image
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