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Documentation is now handled by the same processes we use for code: Add something to the Documentation/ directory in the coreboot repo, and it will be rendered to https://doc.coreboot.org/. Contributions welcome!
tint is a small curses-based game.
The tint payload uses libpayload, thus you need to get that first and build it:
$ mkdir foo $ cd foo $ svn co svn://coreboot.org/repos/trunk/payloads/libpayload $ cd libpayload $ make menuconfig $ make
You can then get tint itself, patch it, and build it:
$ cd .. $ wget TODO $ tar xfvz tint_0.03b.tar $ cd tint_0.03b $ wget TODO.patch $ patch -p0 < TODO.patch $ make
The file tint.elf is your final payload which you can use with coreboot (v2 or v3), either on real hardware or in a QEMU image.
Finally, you have to build coreboot (v3 in this example) with tint as payload:
$ cd .. $ svn co svn://coreboot.org/repository/coreboot-v3 $ cp tint_0.03b/tint.elf coreboot-v3/payload.elf $ cd coreboot-v3 $ make menuconfig
Now enter the Payload menu and select Payload type and then An ELF executable payload file. Now exit the menu, save your settings, and build coreboot:
The file build/coreboot.rom (or build/bios.bin) is your final coreboot v3 image, which also contains the tint payload.
Running tint in QEMU
For running the coreboot+libpayload+tint image in QEMU, but you need a patched version of vgabios-cirrus.bin in your build directory first:
$ cd build $ wget http://www.coreboot.org/images/0/0d/Vgabios-cirrus.zip $ unzip Vgabios-cirrus.zip $ cd ..
You can now run tint in QEMU:
$ qemu -L build -hda /dev/zero -serial stdio
Ready-made QEMU image
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